![]() ![]() Even the old texture filtering that PS2's were capable of while running PSOne games(sony called it "texture smoothing," something PS3s don't support) made massive visual improvement in all sorts of games.Īnd some of these games came out on windows(Soul Reaver is a prime example) with higher resolutions and texture filtering, but then the controls on the windows ports stink. It definitely makes a huge difference in specific games like vagrant story, the final fantasies and breath of fire 3/4. That makes sense, you guys have a huge feature load and I appreciate your honesty.Īs to the fidelity of PSOne games deserving/not deserving higher resolutions and/or texture filtering, I respectfully disagree. I have considered rendering at 2x resolution on both axes, as an option that might look ok, but it's not a high-priority feature TODO. Higher-resolution rendering makes sense for things like the N64 and PS2, but not for the PS1 IMHO. Mednafen's GPU emulation is done in software on the computer's CPU rendering it at an artificially higher resolution would require making the code more complex, vastly increase CPU usage(to the point of unusable slowness probably), and make the other deficiencies(no texture perspective correction, no z-buffering, extremely low-polygon models, seams due to low-precision fixed-point math) of the PS1 that much more obvious and jarring. Re: PSX Non-native resolutions and texture filtering? Imagine how gorgeous a mednafen PSX game would be with high res graphics and full screen sabr effect. Original, Sabr, and hi res, in that order. ![]() Was wondering if it's feasible to do this in mednafen and, if not, _why_ not. But the emulator that can do it A) Is windows only and B) has terrible compatibility with all kinds of plug-in fiddling. PSX Non-native resolutions and texture filtering? ĮDIT : I'm thinking my original version of this was a TL DR kind of post. Home » Mednafen » Development » PSX Non-native resolutions and texture filtering? Show: Today's Messages :: Show Polls :: Message Navigator
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